![]() All other buildings become available by unlocking embassy advancements.Īncient Egypt also have Military buildings in the building menu with three buildings available from the start. The building menu consists of four types of buildings and an expansions window:Īt the start of the settlement, the player will have one of each type of building available in the building menu. Warning: before using diamonds, be aware that when finishing a settlement (or abandoning one), the settlement will be reset and all buildings, goods in stock, advancements and expansions will be lost, including those unlocked with diamonds. This will cost 3*5 + 5 = 20 diamonds to unlock the advancement, plus the 7 axes in stock. A player has 7 axes in stock andĥ0 diplomacy in their city, missing 3 axes andĥ diplomacy. Eachġ diplomacy costs 1 diamond, each 1 cultural good costs 5 diamonds.Įxample: the first Viking advancement costs 10 axes and requiresĥ5 diplomacy, the total diamond cost will be 10*5 + 55 = 105 diamonds. The amount of diamonds needed depends on the amount of cultural goods and diplomacy still needed to unlock the next advancement. When lacking cultural goods or diplomacy to unlock an advancement, the player can use diamonds. Embassy Advancements can be unlocked by paying a certain amount of cultural goods, while having the requested amount of diplomacy.Īlthough the total amount of cultural goods and the type of goods is the same for every player, the amount of each good can be different. Click on the embassy (or the 'Develop' button) to open the 'Embassy Advancements' window.Įmbassy Advancements Cultural Goods and Diplomacy Įmbassy Advancements have to be unlocked in order to build new settlement buildings and to be able to unlock the next advancement. The embassy can be moved to another location on the city grid, but cannot be sold. The embassy gives access to the embassy advancements and shows the player's stock of cultural goods. Impediment removal tools may be given as quest rewards or bought for diamonds. Some of the settlements, like Ancient Egypt, Aztecs and the Mughal Empire include the option to remove impediment. Abandoning a settlement will not rearrange the impediments. With each start of a new Cultural settlement, the impediments will be arranged differently in the city. Also, to gather resources, large amounts of cultural coins are needed, making it even more important to use the given space as efficient as possible. If you have completed at least one quest the waiting time will be 24H.īe careful though, whenever a settlement is completed or abandoned, all resources, advancements, buildings and expansions (including the premium ones), are reset again! Impediments īuilding up a settlement is not as easy as one may think, as impediments, unmovable rocks in the settlement, block part of the city grid, making it harder to arrange buildings, since buildings need to be placed around the impediments. If you abandon the settlement without completing any quests there will be no waiting time to start the next one. Abandoning a settlement will not change the existing Impediments nor will it change the prices in certain goods for the Embassy advancements. Once the quest line of a settlement is completed, the people will completely trust the player and the settlement is finished.Įach settlement can be abandoned at any point. ![]() After collecting enough resources, the player will be able to unlock new buildings or expansions for the Cultural settlement. The player will need to gather new resources and will have new resources available that are only functional within the settlement. When the player enters a new settlement, they will be guided through building up the settlement and gaining the trust of the people in the form of a quest line. ![]() Start the settlement and set sail to a completely new map to build up a settlement as the new ruler!
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